- The part on day 6 where you stop Tyson from going into the woods and he assaults Dave. Furthermore, in the save screen, the path is marked as ???? Is it just me or does no one talk about the logic of Day 10 with Sal? Password: Forgot password . There's nothing else that gets me as excited as I was on days 1 to 7. Please read the troubleshooting guide before reaching out to us. It's about a public man whom is not the first time dealing with the bad guys. Hey, Grizz. As for tyson his past actions are understandable. The rest of game is … in my save filesThis is even after day 10.. is this intentional? The player is tasked with finding notes that will help him gain the password that opens a safe containing the key to the front door. Moon is my old account. As far as American English, I got tired of people claiming things like "colour" as a typo, and given (if going by the Discord server is an indication) there's less than 1% of players using/expecting UK English, I swapped over. Not exactly but kinda close. Day 10 is said during the day, the best hint is what dave thinks at the vault "whats the worst possible outcome". he wouldnt hurt a fly and not feel guilty about it. Partially the drama and issues with Path D. I'm not going to defend my creative decisions here, but additional data on why you feel the way you do could help me tighten the interactions for the better. Family is a puzzle game, based around a fictional, forgotten 80s indie music scene. I find the slow introduction sequences to be a common theme among visual novels, which I'm not a fan of, but I always try to stick through it because they usually get more exciting after the first 30-60 minutes. Sign up × Username: E-mail: Confirm: Sign up Cancel. While the player is roaming the house, paranormal events will happen. You wouldn't believe how hard it is to get some juicy feedback like this sometimes.A lot of what you've pointed out I'm aware of but actively am saving for the bit editing run at the end when the script if closer to completion. "The worst possible outcome" is everyone dead? This is not support for individual games. thank you, even if the answer is just as confusing haha. The path you choose are based on 2 choices:  Day 8 choice, and Day 10 password. Not sure about the discord server stuff because i dont use discord but i remember someone replying to help with the passwords with the discord link, so i assume could be wrong though. It'll retroactively fix itself once the flags are in, so until then refer to the Patreon post if you forget which Path you would be on. Oh okay....that makes a lot more sense now...I played through one of the bad paths (reveal, no password) and it was great seeing the story take a turn from the usual...but about that I do have one concern. This is different to "Route" as that's just the character you're with.To put it another way, "Path" will be how the story unfolds. I've played VN's that had really fascinating story/atmospheres, and then a random spelling mistake just pops out and totally breaks the immersion. not including the bulter and deans firsy death, which im guessing has to happen on the first couple of playthroughs, no one has died yet. - The title screen music absolutely slaps. Posted by Grizz: As far as the path system, it's currently missing flags in the current version on here. The reason why is because Protea takes place in the same world as my previous projects : Neopraxia, Calaponis, and Dynaeleos. Day 3 still has a password but that's mostly for testing and not intended for you to get through normal gameplay. I don't believe I've ever seen a visual novel this narratively complex before. Truly made the reader feel exactly how Dave was feeling at that moment. Far Beyond the World is a (+18) fantasy VN about a human lost in another world. and collect 100 pumpkins. ... itch.io … There just easter eggs the first few. [Drama (I'm writing this today because I had no notes on it. This is not support for individual games.itch.io does not develop the games on our marketplace. Some route choices and both path choices lead to additional information of what is going on. I would suggest looking up the grammar rules behind using commas and semicolons. Needless to say because of the role sal plays in those paths his route doesn't have a C or D. The catalyst for getting to Path C and D can't happen on Sal's route, as you've already dealt with the [redacted] earlier than Day 10.As far as the path system, it's currently missing flags in the current version on here. - The repetitious lines are a bit distracting. anywho, this game is so insane! Dave literally saved Tyson's life, and all he gets in return is a bloody nose and a near-rape. Sign up × Username: E-mail: Confirm: Sign up Cancel. Phone Authentication (using OTP) - [Support on HTML5 Export Only] O Auth- Google, Facebook, Apple, Twitter, Github, Microsoft & Yahoo - [Support on HTML5 Export Only] I had a very unenjoyable and frustrating time reading. Please refer to the game's page, or your purchase page, to find contact information for individual developers. Physically drags you. or "Where shall we go?". Grizz 149 days ago. So no, try looking through the day again. Yeah, I agree, it was an easy password to just guess, but that's not the point. Email & Password Authentication. I think it was just hard for me to grow attached to the characters. If you did that the scene would have completely killed me and I would probably have needed to take a break.) :PI'll admit this is a first that I'm hearing someone having such a visceral reaction in the negative to Path D. The only context I can give here is that the intention for a lot of the game (be it bad ends or instances of Tyson being flat out abusive) was to demonstrate how different people cope under stress and deal with traumatic experiences. I'm very lost on it, and I cant really get any subtle hints. And Dave just casually carries on a conversation afterward. - The scene where you and Roswell kiss. You can play my newer ones here. I can't upload a browser version either because the game is too large to fit within itch.io's acceptable size guide for browser games. Sometimes the emotional moments hit hard (telling Dean you saw him die, Dave breaking down when Tyson reveals what happened to his dad), other times they are too melodramatic (Orlando constantly crying about something), other times they aren't taken far enough (Dave spending a moment alone with Dean's body in path D. I felt kind of betrayed as a reader that I wasn't able to spend an emotional mourning moment with Dave), and sometimes they just don't make me feel anything (Despite suicide being a very sad issue, Dave contemplating it didn't really strike much of a response from me.).

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