Cooldown Reduction has been replaced with skill haste. Some Blueprints are excluded to not break game logic/progression. Fortnite Item Shop February 22 update, 2021 – What’s in the Fortnite Item Shop Today? So 100% skill haste reduces cooldown by 50%, like a car speeding up by 100% getting to it's destination in half the time. Increased Booster Hive base health by 33.3%; Lowered Booster Hive cooldown from 240s to 90s; Chem Launcher. This also affects existing exotic items. That's right, revive hive is kind of buggy tho and sometimes doesn't work. I can't NOT have cooldown reduction items because every fucking kneepad I get has cooldown reduction on it and I have no option to NOT wear kneepads. Fixed an issue where the player was unable to cut the rope at an extraction if the "Sleight of Hand" perk was active. The Reviver Hive is awesome. Re: the revive hive, as long as it's not on cooldown (and equipped) it'll auto-revive me? Demolisher Firefly & Assault Turret. Fixed an issue where the opportunistic talent did not work in PvP. A couple of skills are also receiving attention in The Division 2's 10.1 Update, the Shock Trap having both its cooldown and base duration increased. Division 2 Patch Notes Update 10.1. People tend to prefer … For example, should you throw a turret down in the middle of a group of enemies, and you make short work of them, the mission may have you move on to the next room. Players already in WT5 will automatic get it as they log in, The upgrade requires 1 weapon and 1 gear piece of Gear Score 490+, and some of each Specialized (blue) material Crafted items can be used in recalibration, both as materials and to be improved, Deconstructing High-End gear now guarantees a brand material (increased from 50% drop chance). Exotic items no longer have a random range on their damage/armor roll. Skill haste works equivalent to speed. Added Discovery Mode difficulty for the Operation Dark Hours raid. © 2020 Ubisoft Entertainment. Calculated: Reduced skill cooldown reduction from 20% to 10% on kills from cover, and removed the weapon-damage-only restriction.. Cassie Now sells GS 500 items. Great quality of life skill to have if you play recklessly. Lowered Restorer Hive cooldown from 240s to 90s; Stinger. That’s a waste of your turret skill because it remains on the ground. Tom Clancy’s, The Division logo, the Soldier Icon, Snowdrop, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Added missing Artillery Turret & Tactician Drone showcase videos. Added the ability to earn the "Shepherd" title by responding to call for backups and earning endorsements. For more information, check out the Ubisoft Parent's guide. I still don't get the new revive hive functionality with the charges system. These modifications build on the previous technique of detonating your skills earlier, because even though you’re already lowering the cooldown timer by a substantial amount you’re still on a timer. Net result in PvP with revised normalization modifiers: Changed the general PvP modifier to 0.55 (was 0.40), Reduced the TAC-50 signature weapon's damage by 20%. The blueprints awarded from control points, vendors and projects are merged into one pool of rewards. The Section 2: Warlords of New York, Season 2 — Keener’s Legacy continues with the next seven-day stretch of this Termite League along with the demonstration of this Hollywood Global Event. Requirements of getting Hard Wired Gear set has two sections, first collecting all the components and second donating it to get the blueprint. Tekken 7 teases new female fighter from Poland in upcoming DLC. Grab the latest The Division 2 patch notes below. The cool down for overcharge (ST 6) is 120 seconds (2 minutes). The items crafted are gear score 500, there will be no random range in terms of gear score/power. On a side note one thing that I found for the hive which might work on the other skills is if you recall it by holding R1/L1 you basically chop the cooldown in half even if you do it at the last second. I'm not sure what charging actually does. This allows us to have a good amount of Skill Haste possible from gear, but even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent access to their souped up skills. I don't need to target myself? Fixed an issue where the Black Tusk medic's drones would self-destruct in the Dark Zones. The Optimization Station. It also means there's a diminishing return to Skill Haste, as opposed to cooldown reduction where each point was actually worth more than the last one. The agent will have the option to unlock any two skills. We will look into making materials shareable in the future, but at the moment we don't have any immediate plans to do so. She sells normal gear, some exotics and named weapons, Improved player feedback when trying to pick up ammo with maximum signature weapon ammo, Inspecting a player now allows inspection of weapons, grenades and skills, Intercepted projectile by the deflector drone now do a % damage, rather than binary be dropped or not, Return player control quicker after dropping down, Reduced Depth of Field strength when aiming, Improved reload + interaction prioritization (if you hold down the interact, it will cancel the reload and start the interaction), Improved player replication for players with widely different quality connections, should reduce inconsistent speedup/freezing of remote players, Slapback System enabled: The gunshot echo system that was featured briefly in the private beta prior to launch has been re-enabled, Added missing lore description for Dodge Citys Gunslinger Holster, Cyclone Magazine +Extra Sniper Ammo variant added to all loot list quality tiers, Unstable Oscillator and Atmosperic Analyzer Pulse Mods now properly reference the correct Effect Duration platform modifier, Vac Pack and Guiding System Firefly mods now correctly increase Max Targets by the amount listed on the tooltip, Distributed Architecture and Super Glue Pulse mods no longer affect the radius/range of the Banshee Pulse, Explosive Seeker Mine radius now correctly says 5m in the Skills UI, Cluster Seeker Mine radius is now displayed in the Skills UI, Explosive and Cluster Seeker Mines now show the correct explosion radius before detonating, Incinerator Turret burn damage is now affected by all increases to Skill Damage from gear/talents, Firestarter Chem Launcher burn damage is now affected by all increases to Skill Damage from gear/talents.

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